AI Insights · Timothy · June 2024
Top 5 High Fantasy Games on iOS in Peru Q2 2024
In Q2 2024, the top 5 high fantasy games on iOS in Peru showcased diverse performance trends in downloads, revenue, and active users, with data provided by Sensor Tower.
In Q2 2024, the high fantasy game market on iOS in Peru displayed intriguing patterns across downloads, revenue, and weekly active users. Here are the highlights for the top 5 games in this category, with insights from Sensor Tower.
Squad Busters from Supercell, released on May 29, 2024, saw a significant initial download spike of approximately 74K in its launch week. However, downloads tapered off to around 1.6K by the end of June. Revenue mirrored this trend, starting at around $11.6K and decreasing to about $5K. Weekly active users followed a similar pattern, peaking at 63K initially and gradually declining to 29K.
Clash Royale, another title from Supercell, maintained a steady performance throughout the quarter. Downloads ranged between 1.7K and 2K weekly. Revenue saw fluctuations, with notable peaks around $12.9K in early April and $9.9K in early May, stabilizing at around $4.4K by late June. Active users stayed relatively stable, peaking at 92K in early April and ending the quarter at 78K.
Mobile Legends: Bang Bang, from Shanghai Moonton Technology Co., Ltd., demonstrated moderate but consistent performance. Weekly downloads hovered around 1K, while revenue peaked at $14.4K in early April before stabilizing around $7K by the end of June. Active users saw a gradual rise from 4.4K to just over 5K.
Evony by TOP GAMES INC. experienced varied trends. Downloads saw a significant jump from 246 in early April to 1.2K in early June, then dipped to 340 by the end of the quarter. Revenue also fluctuated, peaking at $2.2K in early May before settling around $655 in late June. Active users peaked at 2.8K in early June but dropped to 1.2K by the end of the month.
Solo Leveling: Arise from Netmarble Corporation, launched on May 7, 2024, saw an initial download surge of around 5.2K, which quickly declined to just 61 by the end of June. Revenue started at $3.3K and dropped to $865. Active users began at 5K and remained relatively stable, ending the quarter at around 4K.
For more detailed insights into the performance of these high fantasy games and other mobile applications, visit Sensor Tower.